Against the Eldar: The Revenge of Alexander Black

Session #5: Snokgritz
After a long delay, some rightful punshment is delivered!

Following the Eldar’s intel, the Blackest Blade spots Snokgritz’s battle cruzer, and it’s making a hasty retreat to the Rok Construction Platform on Damaris’ outer orbiting gas giant Skaldi’s moon.

A blow from the previous fights has damaged it, so the Captain, alongside Navigator Whu, enlist the help of the head Telepathic Choir (not their first choice, but they ran out of other options) to assault the Cruzer!

Along the way, they meet the Pilot, who apologizes for his absence, pointing out a cast on his arm, but he assigns a transport, alongside a crew assigned by Arch Militant Sam; Lieutenant Palmer, and Medic Red.

After a quick squabble over who can pilot the transport the best (turning out to be the Captain, surprisingly), they charge off towards the Cruzer, with covering Lance fire from the Blade to open a hole inside the ship.

Once inside, the party ambush a group of gretchin and an Ork Nob, dispatching most of them quickly, but the Nob takes a lidless stare to the face, ignores his stun (He’s just Too ’Ard To Care!) and takes a swing at Whu, who fails to dodge, chopper meets flesh and Whu is almost taken out with that one swing!

Thankfully, Medic Red, revealing himself to be Medcae R.E.D. of the Adeptus Mechanis delivers some battlefield surgery (mostly morphine, possibly some stitches). After a quick feel for the area and some reasoned guesses about what this ship used to be, the party arrives at the Bridge.

Meeting them there are 6 Orks (Left alive from all the fighting) and Snokgritz himself! Another Lidless stare and almost all the Orks keel over, but after the application of Pskyer powers, alongside a couple of Hotshot Laspistol fire and a heavy hit from an Archeotech laspistol, Snokgritz and the Ork meet their gods.
Good work team! Hopefully, the Eldar back at Damaris have more information to share…

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Session #4: Frozen Reaches #3: WAR! FINALFREAKINGLY!

After assembling and rearranging troops and deploying them, there was a meeting between Our Favorite Lord Captain™ and all the major players. during this meeting, William White received news that the ship’s Navigator {NAMEHERE} is finally out of traction after an extended hospital visit that damaged his 3rd Eye. Just before the Navigator leaves for Damaris, the ship is contacted by a nearby Kroot Mercenary ship, which it then contacts.
After waiting a good 15 minutes, all the timekeepers in the war room stopped for a particularly long second, and the Navigator and the Kroot Mercenary troop arrives.
Introductions are made, then the warning klaxon sounds. The orks have arrived!
After a primary examination, and confirmation that the troop deployment was nearly perfect, the crew (after ALL SUCCEEDING AT A PERCEPTION ROLL, SOMEHOW.) see some Ork Kommando activity in some of the side streets, lead by an Ork Nob.
The group had some close calls, a quickly dispatched Attack Squig almost became a OSHA violation, and the Kroot suffered a couple of heavy blows, but the enemy was dispatched with relative ease.
With the defeat of the Ork insurgency, a Rok enters the nearby airspace. Before it lands, the High Crew are contacted with the news that a new ship part was found and restored to it’s former glory: The Teleportarium! After the High Crew are beamed up and ziplined to the bridge, they do combat with the Rok! and blow the bejeesus out of it in record time!

Then, Eldar Corsairs enter Damaris’s orbit, and offer information to find the Warboss.
To Be Continued…

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Session #3: Frozen Reaches #2: War Prep

After our quick interlude, the Players finally make their preperations.
Penniesworth purchased a new Meltagun, and Cap’n Black forgot to purchase a Power Fist. (HINT HINT CAPTAIN BLACK HINT)
Troop placement for the first incursion was carried out, with great insight given via Xenos lore.
after inital preperations for the first week were completed, the group watched a pretty meteor shower, and were quickly informed by General Dante that an outpost auspex has gone quiet. Springing into action, the Captain and Penniesworth travelled to the outpost without support and crushed the Ork Kommandos that attempted to destroy the array!
Good Job Captain and Crew!

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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Session #2.5: Frozen Reaches #1.5: Intermission
Mission from the Ministorum

The sudden appearance of the Blackest Blade’s Cleric with a mission from the Ministorum causes Captain Black and Co to follow up the sudden appearance of Dark Eldar blades for sale in Damaris’ black market dealers.
After quickly tracking down such an establishment and burning the heretic that was willingly selling such blades, the crew is ambushed by the owner of such a blade: a Dark Eldar Kabbalite! One quick combat later, and the overconfident kabalite was captured and divulges the following:
The Black Dynasty was ransacked by a Dark Eldar Kabal called the Kabal of the Blade Breakers, known for their hate of swordsmen that follow honor instead of the pursuit of pleasure and pain on the battlefield
The Head of the Blade Breakers is Incubus Ka’ash Tho’quis, who lead the attack.
The Kabalite promptly died.

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Session #2: The Frozen Reaches #1: High Dining

Shortly after entering normal space after the last adventure, our heroes are contacted via Astropathic Choir for aid, calling for all ships in the area to help against the approaching ork invasion to the Forellis system.
Shortly after touching down on the main planet Damaris, a planet with it’s moon converted to a Bulwark space station, the players are greeted by their liason Jorun and introduced to the local government: an ineffectual drug addicted fop who got this position because his siblings all died in the line of duty, a task that the governor is NOT prepared to do. after a short chat with the people who are actually running the show (or at least watching them argue for half an hour then leave in a huff), the governor, who introduces himself as Kapak and asks for the Rogue Trader and his crew to take charge in this matter and get the tree people in charge of all the forces to work together: Captain Elizabeth Orleans , Lady Silvia Locke and General Remi Dante.
The group is then invited to go to a party which has all the above attending. General Dante and Sam get along swimmingly and organise a contract, with the condition that afterwards they help Dante take over the planet. Captain Locke, a captain in the Imperial Navy, she recently received orders to abandon the planet! She has already swore to defend Damaris, and doesn’t want to break the treaty, seeing that she can secure this in the Black’s crew, she agrees to support the cause but ONLY with the players controlling the situation because of previous disagreements with Dante.
The players also get a couple of trade agreements with Lady Orleans and her support after successfully getting the support of the other two.
Penniesworth tries and fails to hit on Orleans.
Next: WAR!… after a quick interlude.

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Session 1: The Righteous path

After meeting in the market square of the Kronus’ expanse’s main trade space station, and being ambushed, the players traveled to a distant solar system and landed on a ice moon of a gas giant and beat up a few orks and recruited Lady Ash, the psyker. after a quick bout of questioning they found a temple and activated it’s holoprojectors to point them in the direction of the ship, on a astroid at the edge of the solar system. when they arrived, their ship, the blackest blade, was attacked by Lady Ash’s employer, a rival rogue trader. what ensued was a short bout of ship combat and a boarding action, with the Lord Captain being catapaulted via ork tek into the bridge of the rival’s ship, and shortly after the rival was dead on the floor (and the walls, and the ceiling, and the- anyway) and the ship is looted.
Job well done, Lady Ash recruited as a standby NPC and profit was made.

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